
Hyperion AG
A downloadable game
Buy Now$2.00 USD or more
🚀 Hyperion: Anti-Gravity Racing Demake
Pixel-powered retro racing at breakneck speeds.
Early Access – Get In, Pilot!
Jump into the cockpit and experience the ultimate anti-gravity racing throwback! Inspired by the iconic Wipeout series, Hyperion AG strips it down to pixel-perfect graphics and hyper-fast, twitchy gameplay. Think you've got the reflexes to master the track?
🎮 Features
- 9 Unique Tracks – Hone your skills across meticulously crafted race circuits.
- Endless Mode – Take on the challenge of a randomly generated track that pushes your limits – how far can you go?
- 3 Intense Modes –
- Race: Classic, full-throttle competition.
- Time Trial: Shave milliseconds off your best times.
- Survival: Outlast your rivals while dodging obstacles and missiles!
🔫 Weapons and Mayhem
- Missiles – Unleash chaos on your opponents! Shoot to destroy, but make every shot count.
- Power-ups – Boost your way to victory with speed enhancements, shields, and more.
- Mines - Dodge mines or you'll lag behind.
🕹️ Controls
- D-Pad – Fine-tune your steering for those tight corners and hairpin turns.
- Crank – Or accurately hit the racing line using the crank wheel.
- A or Arrow UP– Accelerate into overdrive.
- B – Fire missiles to knock your rivals out of the race.
- Long-press B – Tap out and restart the action if you're ready for another round!
Track Editor
Enable the track editor by hand-editing the settings.ini file, adding editor=1
- Up / Down to move around the track
- Up + A to add a segment
- Down + B to remove a segment
- Left / Right to change segment direction
- Left / Right + B to change segment length and angle
| Updated | 28 days ago |
| Status | In development |
| Author | AshlarCode |
| Genre | Racing |
| Made with | Playdate |
| Tags | anti-gravity, Endless, Playdate, wipeout |
| Average session | A few minutes |
Purchase
Buy Now$2.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
hyperion.zip 47 MB
Development log
- Track EditorOct 24, 2024
- Progress Alpha 002 - 10.10.24Oct 11, 2024
- Developing with the PlayDate C APIOct 08, 2024
- Progress Alpha 001 - 10.08.24Oct 08, 2024










Comments
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I love how the Dark display option looks, but my eyes don't see the action too well unless it's on Light, I think.
The combat aspect seems frantic, but I'm not sure I understand how to fire the missiles (it doesn't seem too apparent when I press B after pickup), but I'm certainly able to see the mines & run into them almost w/o fail xD
Maybe (recorded) Laptimes are a low priority with this kind of game, but I have noticed a bit of weirdness with the Lap 3 recorded always being several seconds to a minute or more compared to the first two laps. I believe this may be due to the race timer not concluding at the finishline (on lap 3), in order to pan over the racers still racing their "victory lap".
Otherwise, this is a pretty dang cool title & hope you continue working at it to add more QOL features like toggle-free automatic acceleration, combat audio (explosions, whooshing missile launches) or some sweet unlockable vehicles. I'm kinda thinking that Survival mode may well be the highlight of this game & indeed where the spirit of the games design really lives.
Man it look super cool, but why you had to use AI generated content for your banner ?
haha. yup. I'm also using AI to port my old code to playdate.
looks cool!
Thanks for the positive comments!
Re: Crank: This is under development and will be included in the alpha build.
Re: power-ups - I'm trying this out: speed pads and power-ups will be 80% off center. This way you'll have to weave all over the track and have a higher chance of hitting the barriers - which slows the ship down.
This is awesome. It’s got a great feel.
While playing it, the two things I was wishing for were:
• Crank steering. You did a good job with the d-pad, but I’d love to also have an analog means of steering as an option.
• Rubber-banding. Once you’re in front, you get all the power-ups and the opponents don’t have much of a chance. Because of this, I found the game to be too easy. What if instead of the boxes giving the cars power-ups directly, they merely open up when hit, revealing the power-ups for the next car to collect. That way, they become extra obstacles to avoid for the lead car. It gives the losing cars an extra opportunity to catch up.
Either way, excellent job so far. It’s turning out great.
"What if instead of the boxes giving the cars power-ups directly, they merely open up when hit, revealing the power-ups for the next car to collect."
This is a genius idea. Has this never been done before?
The game is too fast and the screen is too small to actually see what is happening. Even the mines often come as a surprise.
The latest iteration, (in Survival mode) I experimented with giving everyone a missile every 20 seconds. This gives AI a chance.
I've also improved the AI a bit to let it follow a better racing line and to prioritize speed pads, dodge mines.
Plays very nice. The control scheme is a little awkward for me, but I like the game a lot.