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Hyperion

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Devlog

  • Track Editor
    October 24, 2024 by AshlarCrank#editor, #tracks
    Creating content for a racing game means creating race tracks. I initially decided on purely procedural race tracks. The endless random track was originally the only track and was purely random genera... Continue reading
  • Progress Alpha 002 - 10.10.24
    October 11, 2024 by AshlarCrank
    Added track lazy loading Added debug information Added crank control Improve track item placements Improve track barrier collisions Fix memory bug... Continue reading
  • Developing with the PlayDate C API
    October 08, 2024 by AshlarCrank#C, #SDL, #Linux
    My development environment is Arch Linux and I used the PlayDateSDK C_API. Why C? I have a lot of old code lying around, mostly in C. The racetrack generator was in C, and I did not want to redo the e... Continue reading
  • Progress Alpha 001 - 10.08.24
    October 08, 2024 by AshlarCrank#first release
    Hyperion AG (video) I started this game about a year ago. But I halted development when I wasn't able to purchase the console. -- Until I snagged one from eBay. The game is playable and has a nice fee... Continue reading
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