Re: Crank: This is under development and will be included in the alpha build.
Re: power-ups - I'm trying this out: speed pads and power-ups will be 80% off center. This way you'll have to weave all over the track and have a higher chance of hitting the barriers - which slows the ship down.
While playing it, the two things I was wishing for were:
• Crank steering. You did a good job with the d-pad, but I’d love to also have an analog means of steering as an option.
• Rubber-banding. Once you’re in front, you get all the power-ups and the opponents don’t have much of a chance. Because of this, I found the game to be too easy. What if instead of the boxes giving the cars power-ups directly, they merely open up when hit, revealing the power-ups for the next car to collect. That way, they become extra obstacles to avoid for the lead car. It gives the losing cars an extra opportunity to catch up.
Either way, excellent job so far. It’s turning out great.
← Return to game
Comments
Log in with itch.io to leave a comment.
Man it look super cool, but why you had to use AI generated content for your banner ?
haha. yup. I'm also using AI to port my old code to playdate.
looks cool!
Thanks for the positive comments!
Re: Crank: This is under development and will be included in the alpha build.
Re: power-ups - I'm trying this out: speed pads and power-ups will be 80% off center. This way you'll have to weave all over the track and have a higher chance of hitting the barriers - which slows the ship down.
This is awesome. It’s got a great feel.
While playing it, the two things I was wishing for were:
• Crank steering. You did a good job with the d-pad, but I’d love to also have an analog means of steering as an option.
• Rubber-banding. Once you’re in front, you get all the power-ups and the opponents don’t have much of a chance. Because of this, I found the game to be too easy. What if instead of the boxes giving the cars power-ups directly, they merely open up when hit, revealing the power-ups for the next car to collect. That way, they become extra obstacles to avoid for the lead car. It gives the losing cars an extra opportunity to catch up.
Either way, excellent job so far. It’s turning out great.
"What if instead of the boxes giving the cars power-ups directly, they merely open up when hit, revealing the power-ups for the next car to collect."
This is a genius idea. Has this never been done before?
The game is too fast and the screen is too small to actually see what is happening. Even the mines often come as a surprise.
The latest iteration, (in Survival mode) I experimented with giving everyone a missile every 20 seconds. This gives AI a chance.
I've also improved the AI a bit to let it follow a better racing line and to prioritize speed pads, dodge mines.
Plays very nice. The control scheme is a little awkward for me, but I like the game a lot.